#!/usr/bin/env python3 """ AppleVLC Skin v3 - Diseño Apple con capacidades reales de VLC Skins2 - PNG con canal alpha REAL (no alphacolor) - Iconos SF Symbols limpios - Colores Apple HIG - Touch targets 44px mínimo """ from PIL import Image, ImageDraw import math import os # === PALETA APPLE HIG === APPLE = { # Primarios 'blue': (0, 122, 255, 255), 'red': (255, 59, 48, 255), 'green': (52, 199, 89, 255), 'orange': (255, 149, 0, 255), # Grises - Light Mode 'label': (0, 0, 0, 255), 'secondary': (60, 60, 67, 255), 'tertiary': (60, 60, 67, 153), 'quaternary': (60, 60, 67, 46), # Iconos secundarios - gris más claro para jerarquía 'icon_secondary': (142, 142, 147, 255), # #8E8E93 - Apple systemGray # Fondos 'bg_primary': (242, 242, 247, 255), 'bg_secondary': (255, 255, 255, 255), 'fill': (120, 120, 128, 51), # Controles ventana macOS 'win_close': (255, 95, 87, 255), 'win_min': (255, 189, 46, 255), 'win_max': (39, 201, 63, 255), # Separadores 'separator': (60, 60, 67, 73), # Sombra 'shadow': (0, 0, 0, 40), } IMG_DIR = 'images' def superellipse_mask(width, height, n=4.5, padding=0): """Crea máscara con superelipse (squircle Apple) con alpha real.""" img = Image.new('L', (width, height), 0) # Máscara en escala de grises draw = ImageDraw.Draw(img) cx, cy = width / 2, height / 2 rx, ry = width / 2 - padding, height / 2 - padding points = [] for i in range(200): t = 2 * math.pi * i / 200 cos_t, sin_t = math.cos(t), math.sin(t) x = cx + abs(cos_t) ** (2/n) * rx * (1 if cos_t >= 0 else -1) y = cy + abs(sin_t) ** (2/n) * ry * (1 if sin_t >= 0 else -1) points.append((x, y)) draw.polygon(points, fill=255) return img def create_background(): """Fondo limpio con esquinas superelipse y borde sutil.""" w, h = 500, 225 # +20px en cada borde # Fondo transparente img = Image.new('RGBA', (w, h), (0, 0, 0, 0)) # Fondo principal con color Apple base = Image.new('RGBA', (w, h), APPLE['bg_primary']) mask = superellipse_mask(w, h, n=5, padding=1) # Aplicar máscara superelipse img.paste(base, (0, 0), mask) # Borde sutil 1px para definición border_color = (200, 200, 200, 180) border_mask = superellipse_mask(w, h, n=5, padding=0) inner_mask = superellipse_mask(w, h, n=5, padding=2) for y in range(h): for x in range(w): if border_mask.getpixel((x, y)) > 128 and inner_mask.getpixel((x, y)) < 128: img.putpixel((x, y), border_color) img.save(f'{IMG_DIR}/background.png') print('✓ background.png (con borde sutil)') def create_video_background(): """Fondo para ventana con video - más grande.""" w, h = 640, 480 # Tamaño para video 16:9 + controles img = Image.new('RGBA', (w, h), (0, 0, 0, 0)) base = Image.new('RGBA', (w, h), APPLE['bg_primary']) mask = superellipse_mask(w, h, n=5, padding=1) img.paste(base, (0, 0), mask) # Borde sutil border_color = (200, 200, 200, 180) border_mask = superellipse_mask(w, h, n=5, padding=0) inner_mask = superellipse_mask(w, h, n=5, padding=2) for y in range(h): for x in range(w): if border_mask.getpixel((x, y)) > 128 and inner_mask.getpixel((x, y)) < 128: img.putpixel((x, y), border_color) img.save(f'{IMG_DIR}/background_video.png') print('✓ background_video.png (640x480)') def create_playlist_background(): """Fondo para área de playlist.""" w, h = 300, 200 img = Image.new('RGBA', (w, h), (0, 0, 0, 0)) draw = ImageDraw.Draw(img) # Fondo ligeramente más oscuro para contraste draw.rounded_rectangle([0, 0, w-1, h-1], radius=8, fill=(230, 230, 235, 255), outline=(200, 200, 200, 180)) img.save(f'{IMG_DIR}/playlist_bg.png') print('✓ playlist_bg.png') def create_playlist_items(): """Items de playlist: seleccionado, hover, normal.""" w, h = 280, 24 # Item normal (transparente) normal = Image.new('RGBA', (w, h), (0, 0, 0, 0)) normal.save(f'{IMG_DIR}/playlist_item.png') # Item seleccionado (azul Apple) selected = Image.new('RGBA', (w, h), (0, 0, 0, 0)) draw = ImageDraw.Draw(selected) draw.rounded_rectangle([2, 2, w-3, h-3], radius=6, fill=(0, 122, 255, 255)) selected.save(f'{IMG_DIR}/playlist_selected.png') # Item hover hover = Image.new('RGBA', (w, h), (0, 0, 0, 0)) draw = ImageDraw.Draw(hover) draw.rounded_rectangle([2, 2, w-3, h-3], radius=6, fill=(0, 122, 255, 40)) hover.save(f'{IMG_DIR}/playlist_hover.png') print('✓ playlist_*.png (items)') def draw_icon(draw, bounds, icon_type, color, stroke=2.5): """Dibuja iconos estilo SF Symbols.""" x1, y1, x2, y2 = bounds cx, cy = (x1 + x2) / 2, (y1 + y2) / 2 w, h = x2 - x1, y2 - y1 m = w * 0.22 # margen if icon_type == 'play': pts = [(x1 + m + 3, y1 + m), (x2 - m, cy), (x1 + m + 3, y2 - m)] draw.polygon(pts, fill=color) elif icon_type == 'pause': bw = w * 0.16 gap = w * 0.1 for dx in [-1, 1]: bx = cx + dx * (gap + bw/2) - bw/2 draw.rounded_rectangle([bx, y1+m, bx+bw, y2-m], radius=2, fill=color) elif icon_type == 'stop': draw.rounded_rectangle([x1+m+2, y1+m+2, x2-m-2, y2-m-2], radius=3, fill=color) elif icon_type == 'prev': # Barra + triángulo bw = 4 draw.rectangle([x1+m, y1+m+2, x1+m+bw, y2-m-2], fill=color) pts = [(x2-m, y1+m+2), (x1+m+bw+3, cy), (x2-m, y2-m-2)] draw.polygon(pts, fill=color) elif icon_type == 'next': bw = 4 draw.rectangle([x2-m-bw, y1+m+2, x2-m, y2-m-2], fill=color) pts = [(x1+m, y1+m+2), (x2-m-bw-3, cy), (x1+m, y2-m-2)] draw.polygon(pts, fill=color) elif icon_type == 'volume': # Altavoz sw = w * 0.3 draw.polygon([ (x1+m, cy-4), (x1+m+sw*0.4, cy-4), (x1+m+sw, cy-10), (x1+m+sw, cy+10), (x1+m+sw*0.4, cy+4), (x1+m, cy+4) ], fill=color) # Ondas for i, offset in enumerate([8, 14]): draw.arc([x1+m+sw+2+i*5, cy-offset, x1+m+sw+10+i*6, cy+offset], -50, 50, fill=color, width=int(stroke)) elif icon_type == 'mute': sw = w * 0.3 draw.polygon([ (x1+m, cy-4), (x1+m+sw*0.4, cy-4), (x1+m+sw, cy-10), (x1+m+sw, cy+10), (x1+m+sw*0.4, cy+4), (x1+m, cy+4) ], fill=color) # X xstart = x2 - m - 10 draw.line([xstart, cy-6, xstart+10, cy+6], fill=APPLE['red'], width=int(stroke)) draw.line([xstart, cy+6, xstart+10, cy-6], fill=APPLE['red'], width=int(stroke)) elif icon_type == 'shuffle': # Flechas cruzadas draw.line([x1+m, y2-m-3, x2-m-5, y1+m+3], fill=color, width=int(stroke)) draw.line([x1+m, y1+m+3, x2-m-5, y2-m-3], fill=color, width=int(stroke)) # Puntas aw = 5 draw.polygon([(x2-m, y1+m), (x2-m-aw, y1+m), (x2-m, y1+m+aw)], fill=color) draw.polygon([(x2-m, y2-m), (x2-m-aw, y2-m), (x2-m, y2-m-aw)], fill=color) elif icon_type == 'repeat': # Rectángulo con flechas draw.rounded_rectangle([x1+m, y1+m+3, x2-m, y2-m-3], radius=5, outline=color, width=int(stroke)) aw = 5 # Flecha derecha ax = x2 - m - 8 draw.polygon([(ax, y1+m+3-aw), (ax+aw, y1+m+3), (ax, y1+m+3+aw)], fill=color) # Flecha izquierda ax = x1 + m + 8 draw.polygon([(ax, y2-m-3-aw), (ax-aw, y2-m-3), (ax, y2-m-3+aw)], fill=color) elif icon_type == 'fullscreen': aw = 8 sw = int(stroke) # Esquina superior izquierda draw.line([x1+m, y1+m, x1+m+aw, y1+m], fill=color, width=sw) draw.line([x1+m, y1+m, x1+m, y1+m+aw], fill=color, width=sw) # Esquina inferior derecha draw.line([x2-m, y2-m, x2-m-aw, y2-m], fill=color, width=sw) draw.line([x2-m, y2-m, x2-m, y2-m-aw], fill=color, width=sw) elif icon_type == 'playlist': # Tres líneas con bullets for i in range(3): y = y1 + m + i * 8 + 2 draw.ellipse([x1+m, y, x1+m+4, y+4], fill=color) draw.rectangle([x1+m+8, y+1, x2-m, y+3], fill=color) elif icon_type == 'equalizer': # Barras verticales de ecualizador bar_w = 4 heights = [0.5, 0.8, 0.6, 0.9, 0.4] gap = (w - 2*m - len(heights)*bar_w) / (len(heights) - 1) for i, h_ratio in enumerate(heights): bx = x1 + m + i * (bar_w + gap) bar_h = (h - 2*m) * h_ratio by = y2 - m - bar_h draw.rounded_rectangle([bx, by, bx + bar_w, y2 - m], radius=2, fill=color) elif icon_type == 'ab_loop': # Letras A-B con flecha circular # A draw.polygon([(x1+m+2, y2-m-2), (x1+m+8, y1+m+2), (x1+m+14, y2-m-2)], outline=color, width=int(stroke)) draw.line([x1+m+5, cy+2, x1+m+11, cy+2], fill=color, width=int(stroke)) # B draw.line([x2-m-12, y1+m+2, x2-m-12, y2-m-2], fill=color, width=int(stroke)) draw.arc([x2-m-14, y1+m+2, x2-m-4, cy], -90, 90, fill=color, width=int(stroke)) draw.arc([x2-m-14, cy, x2-m-4, y2-m-2], -90, 90, fill=color, width=int(stroke)) elif icon_type == 'speed': # Velocímetro / gauge draw.arc([x1+m, y1+m+2, x2-m, y2-m+6], 200, 340, fill=color, width=int(stroke)+1) # Aguja draw.line([cx, cy+2, cx+6, y1+m+6], fill=color, width=int(stroke)) def create_button(name, icon_type, color, size=44, with_disabled=False): """Crea botón con 3 estados - hover azul Apple.""" states = ['up', 'over', 'down'] if with_disabled: states.append('disabled') for state in states: img = Image.new('RGBA', (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(img) if state == 'disabled': # Estado disabled - muy tenue icon_color = (180, 180, 180, 100) else: # Fondo circular con tinte azul Apple en hover if state == 'over': draw.ellipse([2, 2, size-3, size-3], fill=(0, 122, 255, 30)) elif state == 'down': draw.ellipse([2, 2, size-3, size-3], fill=(0, 122, 255, 50)) alpha = 255 if state == 'up' else 230 if state == 'over' else 200 icon_color = (*color[:3], alpha) draw_icon(draw, (0, 0, size, size), icon_type, icon_color) img.save(f'{IMG_DIR}/{name}_{state}.png') print(f'✓ {name}_*.png' + (' (con disabled)' if with_disabled else '')) def create_window_buttons(): """Botones de ventana macOS.""" buttons = [ ('win_close', APPLE['win_close'], 'x'), ('win_min', APPLE['win_min'], '-'), ('win_max', APPLE['win_max'], '+'), ] for name, color, symbol in buttons: for state in ['up', 'over', 'down']: size = 14 img = Image.new('RGBA', (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(img) # Color según estado alpha = 255 if state != 'down' else 200 c = (*color[:3], alpha) draw.ellipse([0, 0, size-1, size-1], fill=c) # Símbolo en hover if state == 'over': sc = (60, 0, 0, 200) if symbol == 'x' else (60, 50, 0, 200) if symbol == '-' else (0, 60, 0, 200) if symbol == 'x': draw.line([4, 4, 9, 9], fill=sc, width=2) draw.line([4, 9, 9, 4], fill=sc, width=2) elif symbol == '-': draw.line([4, 6, 9, 6], fill=sc, width=2) else: draw.line([4, 6, 9, 6], fill=sc, width=2) draw.line([6, 4, 6, 9], fill=sc, width=2) img.save(f'{IMG_DIR}/{name}_{state}.png') print('✓ win_*.png') def create_volume_slider(): """Slider de volumen limpio sin sombras.""" vol_w, vol_h = 80, 4 # Track compacto # Track volumen - gris visible track = Image.new('RGBA', (vol_w, vol_h), (0, 0, 0, 0)) draw = ImageDraw.Draw(track) draw.rounded_rectangle([0, 0, vol_w-1, vol_h-1], radius=2, fill=(0, 0, 0, 80)) track.save(f'{IMG_DIR}/vol_slider_track.png') # Knob volumen - 18px limpio sin sombra knob_size = 18 for state in ['up', 'over', 'down']: knob = Image.new('RGBA', (knob_size, knob_size), (0, 0, 0, 0)) draw = ImageDraw.Draw(knob) # Círculo blanco limpio con borde definido if state == 'up': c = (255, 255, 255, 255) border = (200, 200, 200, 255) elif state == 'over': c = (248, 248, 248, 255) border = (180, 180, 180, 255) else: c = (235, 235, 235, 255) border = (160, 160, 160, 255) draw.ellipse([1, 1, knob_size-2, knob_size-2], fill=c, outline=border) knob.save(f'{IMG_DIR}/vol_knob_{state}.png') print('✓ vol_slider_*.png (limpio, 18px knob)') def create_repeat_one_icons(): """Icono Repeat One (repetir una canción) - hover visible.""" size = 44 for checked in [False, True]: for state in ['up', 'over', 'down']: img = Image.new('RGBA', (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(img) # Color - azul activo, gris secundario inactivo base = APPLE['blue'][:3] if checked else APPLE['icon_secondary'][:3] alpha = 255 if state == 'up' else 230 if state == 'over' else 200 color = (*base, alpha) # Fondo hover - MÁS VISIBLE if state == 'over': draw.ellipse([4, 4, size-5, size-5], fill=(0, 0, 0, 35)) elif state == 'down': draw.ellipse([4, 4, size-5, size-5], fill=(0, 0, 0, 55)) # Dibujar icono repeat con "1" m = 10 # Rectángulo con flechas draw.rounded_rectangle([m, m+3, size-m, size-m-3], radius=5, outline=color, width=2) # Flecha derecha aw = 4 ax = size - m - 6 draw.polygon([(ax, m+3-aw), (ax+aw, m+3), (ax, m+3+aw)], fill=color) # Flecha izquierda ax = m + 6 draw.polygon([(ax, size-m-3-aw), (ax-aw, size-m-3), (ax, size-m-3+aw)], fill=color) # Número "1" en el centro # Dibujar línea vertical para el "1" cx, cy = size // 2, size // 2 draw.line([cx, cy-5, cx, cy+5], fill=color, width=2) draw.line([cx-2, cy-3, cx, cy-5], fill=color, width=2) suffix = 'on' if checked else 'off' img.save(f'{IMG_DIR}/repeat1_{suffix}_{state}.png') print('✓ repeat1_*.png (repeat one)') def create_slider(): """Slider estilo Apple Music con track grueso.""" track_w, track_h = 400, 8 # 8px para mejor visibilidad num_frames = 400 # Track (fondo gris visible) track = Image.new('RGBA', (track_w, track_h), (0, 0, 0, 0)) draw = ImageDraw.Draw(track) draw.rounded_rectangle([0, 0, track_w-1, track_h-1], radius=4, fill=(0, 0, 0, 70)) track.save(f'{IMG_DIR}/slider_track.png') # SliderBackground: imagen con N frames horizontales para progreso num_frames = 50 frame_w = track_w total_w = frame_w * num_frames fill = Image.new('RGBA', (total_w, track_h), (0, 0, 0, 0)) draw = ImageDraw.Draw(fill) apple_blue = APPLE['blue'] for i in range(num_frames): x_start = i * frame_w progress_w = int((i / (num_frames - 1)) * (frame_w - 1)) if i > 0 else 0 if progress_w >= 4: draw.rounded_rectangle( [x_start, 0, x_start + progress_w, track_h - 1], radius=4, fill=apple_blue ) elif progress_w > 0: draw.rectangle( [x_start, 0, x_start + progress_w, track_h - 1], fill=apple_blue ) fill.save(f'{IMG_DIR}/slider_fill.png') print(f' → slider_fill.png ({num_frames} frames, 8px track)') # Knob - círculo blanco limpio sin sombra knob_size = 20 for state in ['up', 'over', 'down']: knob = Image.new('RGBA', (knob_size, knob_size), (0, 0, 0, 0)) draw = ImageDraw.Draw(knob) # Círculo blanco principal - sin sombra if state == 'up': c = (255, 255, 255, 255) border = (210, 210, 210, 255) elif state == 'over': c = (248, 248, 248, 255) border = (190, 190, 190, 255) else: c = (235, 235, 235, 255) border = (170, 170, 170, 255) # Círculo con borde definido draw.ellipse([1, 1, knob_size-2, knob_size-2], fill=c, outline=border) knob.save(f'{IMG_DIR}/slider_knob_{state}.png') print('✓ slider_*.png (limpio, 20px knob)') def create_checkboxes(): """Checkboxes para shuffle/repeat - hover azul Apple.""" for name, icon in [('shuffle', 'shuffle'), ('repeat', 'repeat')]: for checked in [False, True]: for state in ['up', 'over', 'down']: size = 44 img = Image.new('RGBA', (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(img) # Color - azul activo, gris inactivo base = APPLE['blue'][:3] if checked else APPLE['icon_secondary'][:3] alpha = 255 if state == 'up' else 230 if state == 'over' else 200 color = (*base, alpha) # Hover con tinte azul Apple if state == 'over': draw.ellipse([4, 4, size-5, size-5], fill=(0, 122, 255, 25)) elif state == 'down': draw.ellipse([4, 4, size-5, size-5], fill=(0, 122, 255, 45)) draw_icon(draw, (6, 6, size-6, size-6), icon, color, stroke=2.5) suffix = 'on' if checked else 'off' img.save(f'{IMG_DIR}/{name}_{suffix}_{state}.png') print('✓ shuffle/repeat_*.png (hover azul)') def main(): os.makedirs(IMG_DIR, exist_ok=True) print('\n🍎 AppleVLC v8 - Assets completos...\n') # Fondos create_background() create_video_background() create_playlist_background() create_playlist_items() # Reproducción - Play/Pause 48px azul (protagonista) create_button('play', 'play', APPLE['blue'][:3], 48, with_disabled=True) create_button('pause', 'pause', APPLE['blue'][:3], 48) # Iconos SECUNDARIOS con estados disabled create_button('stop', 'stop', APPLE['icon_secondary'][:3], 44, with_disabled=True) create_button('prev', 'prev', APPLE['icon_secondary'][:3], 44, with_disabled=True) create_button('next', 'next', APPLE['icon_secondary'][:3], 44, with_disabled=True) create_button('playlist', 'playlist', APPLE['icon_secondary'][:3], 44) # Audio create_button('volume', 'volume', APPLE['icon_secondary'][:3], 44) create_button('mute', 'mute', APPLE['icon_secondary'][:3], 44) # Otros controles create_button('fullscreen', 'fullscreen', APPLE['icon_secondary'][:3], 44) create_button('equalizer', 'equalizer', APPLE['icon_secondary'][:3], 44) create_button('ab_loop', 'ab_loop', APPLE['icon_secondary'][:3], 44) create_button('speed', 'speed', APPLE['icon_secondary'][:3], 44) # Ventana macOS create_window_buttons() # Sliders create_slider() create_volume_slider() # Checkboxes create_checkboxes() create_repeat_one_icons() print('\n✅ Assets v8 - Video, playlist, disabled states') if __name__ == '__main__': main()